Greetings,
I am doing a project where I am copying a texture onto a D3D surface, and I
am using D3DImage to use it in a WPF panel.
Unfortunately I am getting a very noticable flicker when the image is being
drawn?
I am not sure how to make this go away?
I modeled it from the sample code found on MS web site:
CRendererManager,CRenderer, and CTriangleRenderer.
I modified the CTriangleRenderer to be a plane object, and I applied a
texture to it.
Now that the texture is being applied it...
Read more
I am doing a project where I am copying a texture onto a D3D surface, and I
am using D3DImage to use it in a WPF panel.
Unfortunately I am getting a very noticable flicker when the image is being
drawn?
I am not sure how to make this go away?
I modeled it from the sample code found on MS web site:
CRendererManager,CRenderer, and CTriangleRenderer.
I modified the CTriangleRenderer to be a plane object, and I applied a
texture to it.
Now that the texture is being applied it...
Read more